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I'm back on a mud I've played off and on for years, both as a player… - Mud Coders Community

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February 27th, 2006

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01:02 pm
I'm back on a mud I've played off and on for years, both as a player and as a builder, and I'd really like to help out by doing coding too. Is there a good starting place for learning MU* code? As far as code base, it's EOSII, DIKU-based.

Thanks in advance.

(2 comments | Leave a comment)


[User Picture]
Date:February 28th, 2006 04:11 am (UTC)
Personaly I have learned to code MUD starting with SMAUG. I had given a look also at the DIKU source code. The structure is quite the same (and completly not commented :P).
If you know something about programming the diku source will not be a great deal, it takes only a long time to understand where to change things without destroy everything :)

[User Picture]
Date:February 28th, 2006 04:48 am (UTC)
I can say the same thing as chetral did. Myself I started with trying to compile ROM on my home PC (under WinXP). Then I did the same with Diku and Circle. After this you understand the main principles of code organization, i/o, etc. And then it's all the way downhill :)

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